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Your character is made up of the following attributes. As you level up, you will grow at different rates in each area, depending on your class strengths and weaknesses. You might gain utterly useless stats (e.g. ATT for magic users), as well.

Description of Attributes[]

Name Abbv. Description
Hit Points HP The amount of damage your character can take. Once this hits zero, your character dies and is teleported back to Shikaakwa.
Skill Points SP Used when performing skills. The more you have, the more skills you can perform.
Attack ATT The amount of physical damage done.
Magic MAG The amount of magical damage done.
Skill SKL Improves the chance of you hitting your enemy. Skill affects effect of all skills the same way as Luck does.
Speed SPD Improves the chance of you hitting your enemy, improves your chance of blocking/resisting an enemy attack.
Luck LCK Improves your chance of a critical hit. Luck affects effect of all skills the same way as Skill does.
Defence DEF Your main defense against physical damage.
Resistance RES Your main defense against magical damage.
Attack Rate/Battle Timer AR The amount of time that needs to pass before your class can perform another action. Some skills and Level 200 Armors have an effect on this.

Starting Attributes[]

Class Season HP SP ATT MAG SKL SPD LCK DEF RES TIMER
Charmer Spring 50 85 5 5 10 7 5 3 5 4.0s
Evergreen Soldier Spring 75 45 7 2 8 5 5 6 2 4.1s
Scout Spring 52 85 7 2 9 12 4 4 2 3.4s
Shaman Spring 60 70 2 8 7 5 6 2 8 3.7s
Desert Bandit Summer 60 70 6 1 9 8 6 5 3 4.3s
Hypnotist Summer 55 80 2 7 10 5 5 5 5 3.9s
Pathfinder Summer 60 70 6 2 7 10 5 5 3 3.7s
Sun Witch Summer 52 85 1 9 9 6 5 2 8 4.8s
Clown Fall 65 60 7 6 5 6 4 7 2 3.9s
Harvest Soldier Fall 67 55 8 2 8 6 3 7 3 4.7s
Savage Fall 62 65 8 2 7 9 4 5 3 3.4s
Thaumaturgist Fall 62 65 2 8 6 5 7 4 6 5.0s
Arctic Soldier Winter 80 40 9 2 6 2 5 8 2 5.2s
Clairvoyant Winter 50 90 1 7 9 7 4 2 10 4.3s
Medicine Man Winter 65 60 6 7 5 6 1 5 7 4.5s
Snow Bandit Winter 57 70 6 2 9 9 4 5 4 4.1s

Growth Rates[]

Note that these are only estimates based on community gathered data which can be found here

Class HP SP ATT MAG SKL SPD LCK DEF RES
Charmer 49.5 8 45% 45% 55% 75% 50% 25% 40%
Evergreen Soldier 74.5 4 65% 15% 80% 40% 30% 45% 25%
Scout 51.5 8 50% 10% 65% 95% 30% 30% 25%
Shaman 59.5 6.5 15% 55% 90% 30% 20% 20% 75%
Desert Bandit 59.5 6.5 65% 20% 90% 55% 35% 35% 30%
Hypnotist 54.5 7.5 15% 55% 40% 30% 25% 60% 75%
Pathfinder 59.5 6.5 55% 15% 75% 75% 35% 35% 15%
Sun Witch 52 8 15% 75% 60% 40% 15% 30% 75%
Clown 64 5.5 65% 65% 55% 50% 25% 40% 40%
Harvest Soldier 66 5 70% 25% 50% 45% 30% 50% 30%
Savage 61.5 6 60% 20% 65% 80% 25% 35% 25%
Thaumaturgist 61.5 6 20% 85% 35% 20% 55% 40% 45%
Arctic Soldier 79.5 3.5 80% 20% 60% 30% 30% 75% 10%
Clairvoyant 49.5 8.5 5% 70% 50% 35% 35% 15% 85%
Medicine Man 65 5.5 60% 70% 45% 30% 5% 30% 60%
Snow Bandit 56.5 6.5 65% 15% 80% 60% 35% 30% 35%
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